crv2/discord/commands/PartnerAdd.ts

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import DiscordInteractionCommand, {
DiscordInteractionCommandSkeleton,
} from "../../util/DiscordInteractionCommand";
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import { guildID } from "../../config.json";
import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
import { MemberModel } from "../../database/Member";
import { PartnerModel } from "../../database/Partner";
export default class PartnerAdd implements DiscordInteractionCommandSkeleton {
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public GUILD_ID: string;
public name: string;
public description: string;
public builder: SlashCommandBuilder;
constructor() {
this.name = "partner";
this.description = "Creates a new partner entry.";
this.builder = new SlashCommandBuilder();
this.GUILD_ID = guildID;
}
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public async execute(interaction: ChatInputCommandInteraction) {
const member = MemberModel.findOne({ discordID: interaction.user.id });
if (!member)
return interaction.reply({
content: "The specified partner does not have a base member entry.",
ephemeral: true,
});
if (!(await PartnerModel.findOne({ discordID: interaction.user.id })))
return interaction.reply({
content: "The specified partner already has a partner entry.",
ephemeral: true,
});
}
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}