forked from engineering/crv2
partner add subcommand (unfinished)
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import DiscordInteractionCommand, { DiscordInteractionCommandSkeleton } from "../../util/DiscordInteractionCommand";
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import { guildID } from "../../config.json";
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import { ChatInputCommandInteraction, SlashCommandBuilder } from "discord.js";
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import { MemberModel } from "../../database/Member";
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import { PartnerModel } from "../../database/Partner";
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export default class PartnerAdd implements DiscordInteractionCommandSkeleton {
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public GUILD_ID: string;
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public name: string;
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public description: string
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public builder: SlashCommandBuilder;
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constructor() {
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this.name = "partner";
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this.description = "Creates a new partner entry.";
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this.builder = new SlashCommandBuilder();
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this.GUILD_ID = guildID;
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}
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public async execute(interaction: ChatInputCommandInteraction) {
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const member = MemberModel.findOne({ discordID: interaction.user.id });
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if (!member) return interaction.reply({ content: "The specified partner does not have a base member entry.", ephemeral: true });
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if (!(await PartnerModel.findOne({discordID: interaction.user.id}))) return interaction.reply({ content: "The specified partner already has a partner entry.", ephemeral: true });
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}
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}
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