crv2/index.ts

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2024-03-19 17:41:20 -04:00
import { Client, GatewayIntentBits, Partials, REST, Routes } from "discord.js";
import { discordBotToken, discordClientID } from "./config.json"
import Collection from "./util/Collection";
import DiscordInteractionCommand from "./util/DiscordInteractionCommand";
import DiscordEvent from "./util/DiscordEvent";
import * as DiscordInteractionCommandsIndex from "./discord/commands";
import * as DiscordEventsIndex from "./discord/events";
export const DiscordInteractionCommands: Collection<DiscordInteractionCommand> = new Collection();
export const DiscordEvents: Collection<DiscordEvent> = new Collection();
// Instantiates a new Discord client
const discordClient = new Client({
intents: [
GatewayIntentBits.GuildIntegrations,
GatewayIntentBits.GuildPresences,
GatewayIntentBits.GuildMessages,
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildInvites,
GatewayIntentBits.GuildModeration,
],
partials: [ Partials.GuildMember, Partials.Message, Partials.User],
});
const discordREST = new REST().setToken(discordBotToken);
// const stripeClient = new Stripe(stripeToken, { typescript: true });
export async function main() {
// Load Discord interaction commands
for (const Command of Object.values(DiscordInteractionCommandsIndex)) {
const instance = new Command();
DiscordInteractionCommands.add(instance.name, instance);
console.info(`[Info - Discord] Loaded interaction command: ${instance.name}`);
}
// Load Discord events
for (const Event of Object.values(DiscordEventsIndex)) {
const instance = new Event(discordClient);
DiscordEvents.add(instance.name, instance);
discordClient.on(instance.name, instance.execute);
console.info(`[Info - Discord] Loaded event: ${instance.name}`);
}
await discordClient.login(discordBotToken);
try {
console.log(`Started refreshing ${DiscordInteractionCommands.size} application (/) commands.`);
const interactionCommandsData = [];
for (const command of DiscordInteractionCommands.values()) {
interactionCommandsData.push(command.builder.toJSON());
}
// The put method is used to fully refresh all commands in the guild with the current set
const data = await discordREST.put(
Routes.applicationCommands(discordClientID),
{ body: interactionCommandsData },
);
// @ts-ignore
console.log(`Successfully reloaded ${data?.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
}
main();