forked from engineering/crv2
39 lines
1.4 KiB
TypeScript
39 lines
1.4 KiB
TypeScript
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import DiscordEvent from "../../util/DiscordEvent";
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import { MessageReaction, PartialMessageReaction, PartialUser, User, Events } from "discord.js";
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import MemberUtil from "../../util/MemberUtil";
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const PUSH_PIN_EMOJI = "📌"; // Unicode
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export default class MessageReactionAdd extends DiscordEvent {
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constructor(client) {
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super(Events.MessageReactionAdd, client);
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}
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public async execute(reaction: MessageReaction | PartialMessageReaction, user: User | PartialUser): Promise<void> {
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try {
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// Fetch partials if necessary
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if (reaction.partial) await reaction.fetch();
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// Condensed check for guild existence and emoji name
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if (!reaction.message.guild || reaction.emoji.name !== PUSH_PIN_EMOJI) return;
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const guild = reaction.message.guild;
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const member = await guild.members.fetch(user.id);
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// Combine all partner roles from PartnerDiscordRoleMap
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const allPartnerRoles = Object.values(MemberUtil.PartnerDiscordRoleMap).flat();
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// Check if the user has any of the partner roles
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if (!member.roles.cache.some(role => allPartnerRoles.includes(role.id))) return;
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// Attempt to pin the message
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await reaction.message.pin();
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const channel = reaction.message.channel;
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await channel.send(`Pinned message: ${reaction.message.id}`);
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} catch (error) {
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const channel = reaction.message.channel;
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await channel.send(`Error pinning message: ${error}`);
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}
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}
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}
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